Browsing by Author "Sánchez, Esther"
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- El Videojuego como herramienta educativa
Institución: Universidad Nacional Abierta y a Distancia
Revista: EducaT: Educación virtual, Innovación y Tecnologías
Autores: Sánchez, Esther
Fecha de publicación en la Revista: 2022-11-16
Fecha de cosecha en Ciencia Nacional: 2024-04-30
The realities facing digital societies are undeniably linked to the imperative need to include ethical reflection in current debates on the uses of technology. The philosophical interest in reflecting on the video game as a learning tool, as opposed to the stereotypes, stigmas and taboos that place it in the category of weapons against productivity and discipline, arises from its capacity to immerse the individual in worlds full of possibilities for the exercise of skills and abilities that can be extrapolated to the tangible plane. The video game allows the human being to extend his existence and realities from his own to the digital plane, leaving behind his biological body to immerse himself in the experience of digital experiences that develop in the environments created by the video game. These environments seek the active participation of a player -not a spectator- who has to intervene in a dynamic and constant way. This immersion takes shape in scenarios where ethics and morality play a key role in the decision-making process. Therefore, the video game is postulated as a useful tool to train both children and adolescents for the optimal development of their own lives, of a daily life that often has to overcome obstacles and problems.
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